Immortal Empires is full of stuff that will inevitably be labelled unbalanced, and tweaks are just as inevitable, but hopefully not at the cost of that wonderful, wild asymmetry. And when I'm fighting said daemonic monster, I want to be terrified that my allies are going to fall to his influence. Great! I want to feel overpowered when I'm a daemonic monster on a conquest binge. The advantage it gives you feels a lot more pronounced in Immortal Empires, thanks in part to the sheer number of targets you get. And those I didn't consume or conquer, I befriended using more conventional means. I still ended up with the largest collection of vassals I'd ever gathered in a Total War game. I was planning to turn the Empire, too, but I ended up being too effective, and wiped them out before my seductive influence had reached the maximum level. This influence spreads by contact, both diplomatic and violent, so enemies and friends can be turned into vassals against their will.īy the time I turned my gaze south, to the Empire and Co, I'd already turned most of the Norscans into loyal vassals, and half of the surviving Dark Elf factions. Just like in the Realm of Chaos campaign, Slaanesh's minions can seduce not just armies but entire factions, building up their seductive influence until they can consume their target. Despite the fact that Azazel wants to turn the world into his personal sex dungeon, he's not above diplomacy.
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